Bridging some the gap between creativity and technical execution. And having some fun doing it. I call it doing "CGI Shenanigans". But your mileage may vary.
Custom GLFW/OpenGL text editor. Features a GPU-accelerated particle system and Command Pattern architecture for undo and built in rain simulator.
GPU accelerated scripting node for Blender's geometry nodes system, enabling Houdini-style attribute manipulation with high performance.
DCC tool suite for Blender. Includes 'Lightmaker' for NumPy-optimized map mixing and automated 'Turntabler' for asset review. And a number of animation tools for Blender to make animators' lives easier.
High-fidelity character study focusing on anatomical precision, accurate expressions, and advanced PBR skin shading.